Unlike last time, WreckingProgram's Mega Engine, used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including The Stove Guy, Renhoek, ACESpark, Entity1037, and SnoruntPyro was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Make a Good Mega Man Level Contest 2, or MaGMML2 for short, is the much more ambitious sequel event to Make a Good Mega Man Level Contest, once again ran by SnoruntPyro. One day I was drunk enough to be all like "hahaha let's do that but with mega man!!" and the rest is history." ―SnoruntPyro on the contest Digital download " They started out as Mario contests, in both SMW and SMBX.
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